Soul of the lost, withdrawn from its vessel. Let strength be granted so the world might be mended. So the world might be mended. The game is set in the Kingdom of Boletaria, which was led to great prosperity by King Allant XII with the use of the power of souls, until it was beset by a strange colorless fog that isolated it from the rest of the world and brought soul-hungry demons with it. After the world was let known of Boletaria's plight, legend spread of the chaos within the kingdom wreaked upon it by a beast from the Nexus and of the demons that grew ever more powerful with each soul they devoured.
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Now someone has stolen the essence of his power, and is using it to upset the balance of the six elements. After witnessing the destruction wrought by this terrible artifact, you'll begin a quest to uncover the villain's identity and avert disaster. The trail leads from the beleaguered Estherian Steppes, through the war-torn Mana Wastes, and the haunted ruins of an ancient dwarven civilization, before descending to a realm where no mortal has set foot for thousands of years and where an even more terrible evil struggles to unleash itself onto the world. Ezrohir After the Zeraphi ended their conflict against the Estherians, a still war-hungry faction split off and pursued the retreating Estherians, seizing their Ember mines and harnessing its power to encase their souls in armor. But Ember always has a price, these Ezohir became reliant upon their depleting supply and went to war with their once brethren, the Zeraphi. Disaster ensued and the Ezohir were driven back to the Mana Wastes, where they wait and plot their vengeance. Dwarves Many ages ago, an ancient race of Dwarves ruled all of Vilderan with an Ember fist.
Being known for its difficulty, both bosses and standard enemies have the potential to kill the player in only a few hits. The game uses a form of joint currency called "souls", which are used as both experience points for leveling up and also as currency for purchasing items from shops. Upon death, the player's entire collection of souls are dropped; the player can recover their dropped souls by returning to the spot where they died, but if they die before picking them up, the souls are permanently lost. The multiplayer in Dark Souls II uses the same format as its predecessors; players have the choice between co-operative play in the form of being "summoned" into another player's game world, or player-versus-player through "invading" other worlds. Both forms of multiplayer occur pseudo-randomly, although matchmaking formulas are used to pair characters at similar levels together.
Best Game Since  Edit on wikidata Dark Souls received positive reviews from critics upon its release. One of the reviewers for Dark Souls described it as "a very hardcore dark-fantasy [role-playing game]" that is "role-playing right down to the roots", and stated that the "massive field map and powerful enemies serve to rev up both your sense of adventure and your sense of dread". Another reviewer stated that "the sheer happiness you get after the trial-and-error pays off and you overcome the challenge is absolutely impossible to replicate. Much praise was given to the online system, as well as the sense of jubilation felt when conquering boss fights after numerous failed attempts. They also suggested that casual gamers may struggle to progress, whereas role-playing game enthusiasts will thrive on the difficulty.