That is not something to write off as a terrible decision. I feel like You need to get the chip off your shoulder in regards to the competitive community. It seems like the last argument was similar in nature, you were complaining about how people wanted a ranked system and wanted to be able to show off their achievements. Let me ask you, if you play to win, why do you hate the idea of showing off your greatest achievements or having something to show for it? When you win in League and your team moved like a well oiled machine, you feel fantastic.
League of Legends Matchmaking Explained, Myths Debunked
/dev: Making Matchmaking Better – League of Legends
This what makes higher level or those who played the game for months have the edge over to those who just play Mobile Legends casually. Each set has their focus stats based on what I mentioned above. This set can upgrade to improve stats until it reach the maximum bonus stats allowed. To explain it further this is the list of sets together with the maximum stats it can possess and the best set of emblem for each hero. The main focus of this emblem set is physical attack.
All-Stars , and claims to be the most played game in the world. Yes, even more than the behemoth World of Warcraft. Like DotA, League of Legends gives you control of one Champion, who has unique attacks and abilities, and sends you out against enemy Mooks and Champions to earn experience points and gold. Your goal is to destroy the enemy base the Nexus by first eliminating the turrets that defend it, which usually requires a heap-load of Cannon Fodder Mooks to tank the turret blasts while the Champions whittle it down. There are also a number of secondary objectives scattered around the map which grant significant bonuses to whoever claims them.
Gameplay Summoner's Rift in top and in bottom. In each game mode, teams work together to achieve a victory condition, typically destroying the core building called the Nexus in the enemy team's base after bypassing a line of defensive structures called turrets, or towers. In all game modes, players control characters called champions, chosen or assigned every match, who each have a set of unique abilities.